//------------------------------------------------------------------------------
// emCheckButton.h
//
// Copyright (C) 2005-2010,2014,2016,2021 Oliver Hamann.
//
// Homepage: http://eaglemode.sourceforge.net/
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License version 3 as published by the
// Free Software Foundation.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License version 3 for
// more details.
//
// You should have received a copy of the GNU General Public License version 3
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//------------------------------------------------------------------------------

#ifndef emCheckButton_h
#define emCheckButton_h

#ifndef emButton_h
#include <emCore/emButton.h>
#endif


//==============================================================================
//=============================== emCheckButton ================================
//==============================================================================

class emCheckButton : public emButton {

public:

        // Class for a check button. This is like emButton, but a check state
        // is managed and shown. The check state toggles on every click of the
        // button, for switching something on and off.

        emCheckButton(
                ParentArg parent, const emString & name,
                const emString & caption=emString(),
                const emString & description=emString(),
                const emImage & icon=emImage()
        );
                // Like emButton. The initial check state is false.

        virtual ~emCheckButton();
                // Destructor.

        const emSignal & GetCheckSignal() const;
                // This signal is signaled when the check state has changed.

        bool IsChecked() const;
        void SetChecked(bool checked=true);
                // Get/set the check state of this button.

protected:

        virtual void Clicked();
                // See emButton. This implements the toggling of the check
                // state.

        virtual void CheckChanged();
                // Called when the check state has changed.

        virtual emString GetHowTo() const;

private:

        emSignal CheckSignal;
        bool Checked;

        static const char * const HowToCheckButton;
        static const char * const HowToChecked;
        static const char * const HowToNotChecked;
};

inline const emSignal & emCheckButton::GetCheckSignal() const
{
        return CheckSignal;
}

inline bool emCheckButton::IsChecked() const
{
        return Checked;
}


#endif