//------------------------------------------------------------------------------
// emRef.h
//
// Copyright (C) 2005-2008,2010,2016,2024 Oliver Hamann.
//
// Homepage: http://eaglemode.sourceforge.net/
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License version 3 as published by the
// Free Software Foundation.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License version 3 for
// more details.
//
// You should have received a copy of the GNU General Public License version 3
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//------------------------------------------------------------------------------
#ifndef emRef_h
#define emRef_h
#ifndef emStd1_h
#include <emCore/emStd1.h>
#endif
//==============================================================================
//================================ emRefTarget =================================
//==============================================================================
class emRefTarget {
public:
// Base class for an object that can be referenced by an emRef.
emRefTarget();
// Construct with zero reference count.
virtual ~emRefTarget();
// The destructor calls emFatalError when the reference count
// isn't zero.
emRefTarget(const emRefTarget& other);
emRefTarget & operator = (const emRefTarget& other);
// When copying an emRefTarget, the reference count is not
// copied.
void Alloc();
// Increment the reference count by one. This method is usually
// only to be called by emRef and special containers.
void Free();
// Decrement the reference count by one. If it reaches zero,
// then this object is deleted. This method is usually only to
// be called by emRef and special containers.
int GetRefCount() const;
// Get the reference count.
private:
int RefCount;
};
//==============================================================================
//=================================== emRef ====================================
//==============================================================================
template <class CLS> class emRef {
public:
// Template class for a reference to an emRefTarget, emModel, or to a
// similar class which also has the methods Alloc and Free. The template
// parameter CLS must be the referenceable object class. On each
// construction of a non-NULL reference, Alloc is called on the object.
// And on each destruction of a non-NULL reference, Free is called on
// the object. Reference assignment behaves like destructing and
// constructing. Through Alloc and Free, the object increments and
// decrements an internal reference counter, and it deletes itself in
// Free when the reference counter gets zero. Note that a common emModel
// is also referred by its emContext.
emRef();
// Construct a NULL reference.
emRef(const emRef & ref);
// Construct a copied reference.
emRef(CLS * model);
// Construct from a pointer (NULL is allowed).
~emRef();
// Destructor.
emRef & operator = (const emRef & ref);
emRef & operator = (CLS * model);
// Copy from a reference or pointer (NULL-pointer is allowed).
operator CLS * () const;
// Cast this reference to a pointer (can be NULL).
CLS * Get() const;
// Get the pointer (can be NULL).
CLS * operator -> () const;
// This makes the reference a so-called "smart pointer". For
// example, if r is reference to a model which has a method
// named Hello(), one could say r->Hello() instead of
// r.Get()->Hello().
private:
CLS * Mdl;
};
//==============================================================================
//============================== Implementations ===============================
//==============================================================================
inline emRefTarget::emRefTarget()
: RefCount(0)
{
}
inline emRefTarget::emRefTarget(const emRefTarget&)
: RefCount(0)
{
}
inline emRefTarget & emRefTarget::operator = (const emRefTarget&)
{
return *this;
}
inline void emRefTarget::Alloc()
{
RefCount++;
}
inline void emRefTarget::Free()
{
RefCount--;
if (RefCount<=0) {
delete this;
}
}
inline int emRefTarget::GetRefCount() const
{
return RefCount;
}
template <class CLS> inline emRef<CLS>::emRef()
{
Mdl=NULL;
}
template <class CLS> inline emRef<CLS>::emRef(const emRef & ref)
{
Mdl=ref.Mdl;
if (Mdl) Mdl->Alloc();
}
template <class CLS> inline emRef<CLS>::emRef(CLS * model)
{
Mdl=model;
if (model) model->Alloc();
}
template <class CLS> inline emRef<CLS>::~emRef()
{
if (Mdl) {
Mdl->Free();
Mdl=NULL;
}
}
template <class CLS> emRef<CLS> & emRef<CLS>::operator = (const emRef & ref)
{
if (ref.Mdl) ref.Mdl->Alloc();
if (Mdl) Mdl->Free();
Mdl=ref.Mdl;
return *this;
}
template <class CLS> emRef<CLS> & emRef<CLS>::operator = (CLS * model)
{
if (model) model->Alloc();
if (Mdl) Mdl->Free();
Mdl=model;
return *this;
}
template <class CLS> inline emRef<CLS>::operator CLS * () const
{
return Mdl;
}
template <class CLS> inline CLS * emRef<CLS>::Get() const
{
return Mdl;
}
template <class CLS> inline CLS * emRef<CLS>::operator -> () const
{
return Mdl;
}
#endif