//------------------------------------------------------------------------------
// emRef.h
//
// Copyright (C) 2005-2008,2010,2016 Oliver Hamann.
//
// Homepage: http://eaglemode.sourceforge.net/
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License version 3 as published by the
// Free Software Foundation.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License version 3 for
// more details.
//
// You should have received a copy of the GNU General Public License version 3
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//------------------------------------------------------------------------------
#ifndef emRef_h
#define emRef_h
#ifndef emStd1_h
#include <emCore/emStd1.h>
#endif
//==============================================================================
//=================================== emRef ====================================
//==============================================================================
template <class CLS> class emRef {
public:
// Template class for a reference to an emModel, or to a similar class
// which also has the methods Alloc and Free. The template parameter CLS
// must be the model class. On each construction of a non-NULL
// reference, Alloc is called on the model. And on each destruction of a
// non-NULL reference, Free is called on the model. Reference assignment
// behaves like destructing and constructing. Through Alloc and Free,
// the model increments and decrements an internal reference counter,
// and it deletes itself through Free when the reference counter gets
// zero. Note that a common emModel is also referred by its emContext.
emRef();
// Construct a NULL reference.
emRef(const emRef & ref);
// Construct a copied reference.
emRef(CLS * model);
// Construct from a pointer (NULL is allowed).
~emRef();
// Destructor.
emRef & operator = (const emRef & ref);
emRef & operator = (CLS * model);
// Copy from a reference or pointer (NULL-pointer is allowed).
operator CLS * () const;
// Cast this reference to a pointer (can be NULL).
CLS * Get() const;
// Get the pointer (can be NULL).
CLS * operator -> () const;
// This makes the reference a so-called "smart pointer". For
// example, if r is reference to a model which has a method
// named Hello(), one could say r->Hello() instead of
// r.Get()->Hello().
private:
CLS * Mdl;
};
template <class CLS> inline emRef<CLS>::emRef()
{
Mdl=NULL;
}
template <class CLS> inline emRef<CLS>::emRef(const emRef & ref)
{
Mdl=ref.Mdl;
if (Mdl) Mdl->Alloc();
}
template <class CLS> inline emRef<CLS>::emRef(CLS * model)
{
Mdl=model;
if (model) model->Alloc();
}
template <class CLS> inline emRef<CLS>::~emRef()
{
if (Mdl) Mdl->Free();
}
template <class CLS> emRef<CLS> & emRef<CLS>::operator = (const emRef & ref)
{
if (ref.Mdl) ref.Mdl->Alloc();
if (Mdl) Mdl->Free();
Mdl=ref.Mdl;
return *this;
}
template <class CLS> emRef<CLS> & emRef<CLS>::operator = (CLS * model)
{
if (model) model->Alloc();
if (Mdl) Mdl->Free();
Mdl=model;
return *this;
}
template <class CLS> inline emRef<CLS>::operator CLS * () const
{
return Mdl;
}
template <class CLS> inline CLS * emRef<CLS>::Get() const
{
return Mdl;
}
template <class CLS> inline CLS * emRef<CLS>::operator -> () const
{
return Mdl;
}
#endif